House of Cards
May. 2nd, 2008 02:38 pmI'm in need of brainstorming advice again.
For a few years now I have done a project in my Typography class based on the Eames House of Cards. The goal is to get the students to explore both the conceptual dualities arising from each card having two sides, but also problem solve around the problem of having a consistent look across a piece of work made up of many different pieces.
The last couple times I have done this project I have felt like it needed an upgrade. Last year I pushed it into a more formal exploration of combining words and imagery, but that did not feel like quite enough.
Then I read Michael Beirut's Seventy-nine Short Essays on Design
and chapter one, based on this article gave me the answer that I needed. In the past they have chosen their own topics, but design doesn't work like that. It is a discipline based on problem solving, and almost definitionally, it is about other peoples problems, not your own.
As a result I am adding a research paper to the project, but I need subject matter. I am going to let them choose from a list rather than assigning things randomly like I usually do, but I need a list of topics that are interesting, unexpected, and cool, but not on the radar of 20 somethings. I want to expand their worlds a little bit with this project.
What topics (people, concepts, things, history) can you think of that would be big enough for a project this size, yet finite and contained enough to readily researched.
Some ideas I have already had:
Vikings
History of Pulp Fiction art
The singularity
Mark Twain
For a few years now I have done a project in my Typography class based on the Eames House of Cards. The goal is to get the students to explore both the conceptual dualities arising from each card having two sides, but also problem solve around the problem of having a consistent look across a piece of work made up of many different pieces.
The last couple times I have done this project I have felt like it needed an upgrade. Last year I pushed it into a more formal exploration of combining words and imagery, but that did not feel like quite enough.
Then I read Michael Beirut's Seventy-nine Short Essays on Design
As a result I am adding a research paper to the project, but I need subject matter. I am going to let them choose from a list rather than assigning things randomly like I usually do, but I need a list of topics that are interesting, unexpected, and cool, but not on the radar of 20 somethings. I want to expand their worlds a little bit with this project.
What topics (people, concepts, things, history) can you think of that would be big enough for a project this size, yet finite and contained enough to readily researched.
Some ideas I have already had:
Vikings
History of Pulp Fiction art
The singularity
Mark Twain